Frequently Asked Questions
Loot on our site is similar to a raffle giveaway; winners are decided by chance. A Loot is our digital version. The big difference is that Lootlink allows for instant winners. Every time you roll on a Loot there’s a chance to win instantly. Isn’t that neat? We thought so.
On Lootlink anyone can create a Loot with one or many prizes and share it with anyone. Loot can be any number of things. It can be a Digital prize such as a Steam CD key or an eGiftCard. Or it can be a Physical prize like a fresh pair of sneakers or a watch. It can even be a service prize like custom art or a consulting session.
Crates contain Roll Coins. Every roll on a Loot costs x 1. Every roll is a chance to win!
Every day you can earn a Crate by logging in and claiming the daily Crate found on the site's frontpage. Each Crate contains up to x 10 Roll Coins.
Rolls are roll attempts. Just like rolling dice. A roll attempt is you trying to win a prize from a Loot of your choice. Every time you try to win (aka: roll on a Loot) you spend a Roll Coin ( x 1). Every roll is like rolling a die: the outcome is random. If a Loot has a 5% chance of winning it has the same chance as a 20 sided die landing on 20 (1 in 20 chance or 5%).
If a Loot is found to be illegitimate or contains fake prizes our moderators can cancel a Loot and and issue Roll Coin refunds. This only happens with enough reports or negative prize reviews.
Red Coins are earned by successfully giving away prizes by creating your own Loots. They can also be randomly awarded after a roll attempt (see next section in FAQ). Red Coins can be used to buy Crates which in turn contain Roll Coins.
When you create Loot other users will spend their Roll Coins trying to win. When all your prizes are awarded your Loot ends and if all of your Prizes are Verified you'll earn x 1 Red Coin per attempt made on your Loot. But if your prize(s) are Reported you'll appropriately not receive Red Coins.
For Example: If your Loot with 4 prizes ends after 1,000 attempts with only 3 Verified prizes you'll receive x 750 Red Coins.
Tips for getting the most Red Coins from your Loot:
- Advertise your Loot! Tell everyone you know who may be interested in your prize about your giveaway! Send them a link, share it on Facebook, Twitter, Reddit, wherever! You want to maximize the number of people who see your Loot.
- Make sure your % Win Chance is aligned with the value of your prize. If your prize's % Win Chance is too low for the value of your prize people won't roll on it and you won't earn Red Coins!
- Give quality Loot that people want. Make sure you have descriptive titles and pictures of your prizes. If giving away a CD Key or Code make sure it's accurate!
Random Chance Bonuses
Every time you fail to win a Loot you have have a
- 10% chance to win a Free Roll
- 10% chance to win x 20
- 1% chance to win x 100
- 0.1% chance to win x 500
- 0.01% chance to win x 1000
Retweets for Red Coins
If your Twitter account is like you have a chance to earn up to x 100 Red Coins for retweeting @LootLinkMe posts.
Bonus Cache Pay attention to the Bonus Caches around the site...
Trophies are awarded to users for being generally awesome.
1 Prize Given
10 Prizes Given
25 Prizes Given
50 Prizes Given
100 Prizes Given
1,000 Rolls Generated
10,000 Rolls Generated
25,000 Rolls Generated
50,000 Rolls Generated
100,000 Rolls Generated
1 Prize Won
10 Prizes Won
25 Prizes Won
50 Prizes Won
100 Prizes Won
7 Consecutive Daily Logins
14 Consecutive Daily Logins
30 Consecutive Daily Logins
100 Consecutive Daily Logins
365 Consecutive Daily Logins
User was active during the Lootlink Open Beta
User was active before the Red Coin Update
At first each roll on a Loot costs x 1. After rolling 25 times on one Loot in a single day your next rolls cost x 2. After 50 rolls each additional attempt costs x 4. Roll Fatigue is to prevent users with large reserves of Roll Coins from rolling a whole bunch of times on a desirable loot. Roll Fatigue resets daily.
Sudden Death Mode can be activated if a Loot runs out of time and still has prizes. When a poster extends a Loot's time he or she can also enable Sudden Death Mode. When this mode is active each roll attempt will slightly increase the drop chance of winning the prize(s).
During Sudden Death Mode each prize or prize group's current drop chance is multiplied by 101% with each new roll.
Reviews are how we prevent bogus prizes from ending up on the site. Winners are able to or the prize. A indicates that the prize won is valid and as advertised. A is a way of indicating the prize was not received, broken, or not as advertised.
This system allows us to give users a reputation rating and appropriately reward them Red Coins at Loot completion. A user with a high star rating indicates the prizes he or she gives out are most often legitimate and working. A user with a low star rating indicates that sometimes there are issues with his or her prizes. Users should consider carefully whether or not to roll on a Loot if the poster has a low rating.
The reputation rating is calculated as follow:
Star Rating =(Total Number of Received Thumbs Up Reviews)/(Total Reviews Received)
Additional Notes: An unrated prize will not affect the poster’s rating. Users who do not give out prizes will not receive a reputation rating.
Lootlink relies on every user only having one account to work correctly. We however allow you to login using several providers. Currently we support connecting with Facebook, Twitter, Twitch, and Google. To link your Lootlink account with an additional login provider make sure they have the same verified email.
Users who attempt to create multiple Lootlink accounts will be banned.
List of prizes NOT allowed on Lootlink:
- No prizes that are freely available to the public.
- No firearms, firearm accessories, or ammunition.
- No illegal or prescription drugs.
- No alcoholic drinks or spirits.
- No cigarettes, cigars, vape pens, vape juice, etc.
- No pornographic materials or access to pornographic sites.
We are Tristan Goget, Charles Qian, and John Dorman; the founders and creators of Lootlink. We're childhood friends who have long worked on web projects together and figured we'd try to actually finish a project for a change. Maybe.